// TOWN SPECIAL ENCOUNTERS
//    Town 61: Guarded Tunnel

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(1220,"Velasquez");

	set_name(6108,"Caravan Guard");
	set_name(6111,"Caravan Guard");
	set_name(6110,"Caravan Master");
	set_name(6116,"Caravan Master");
	set_name(6112,"Caravan Guard");
	set_name(6122,"Caravan Guard");
	set_name(6113,"Caravan Guard");
	set_name(6123,"Caravan Guard");
	set_name(6114,"Caravan Merchant");
	set_name(6115,"Caravan Merchant");
	set_name(6117,"Caravan Merchant");
	set_name(6118,"Nephar Smuggler");
	set_level(6118,28);
	
	sf(61,16,0);
	if (gf(61,26) == 0)
		sf(61,12,0);
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((gf(61,26) == 0) && (gf(61,12) > 0) && (char_ok(6103) == FALSE)) {
		sf(61,26,1);
		ok_dlog(36,1);
		}

	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6109,"I know how to get to Blackcrag.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6109,"Lorelei sent word ahead.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6109,"You should move on.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6109,"We have rooms.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6109,"We have whiskey.");


break;

beginstate 10;
	if (gf(61,12) == 0) {
		sf(61,12,1);
		spawn_creature(6103);
		set_level(6103,28);
		change_max_health(6103,300);
		ok_dlog(34,1);
		}
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

